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This only happens when rendering at higher than native resolution. Edit: as in on the title screen before a file is made. I recommend setting up a save-state at the start of a fresh game in case you want to start up a new file.
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So, does anyone know of any other emulators known to have good compatibility with BW2 that don't have graphical glitches like this, and also support higher rendering resolutions (and ideally other enhancements like AA or shaders)? Or is there maybe a patch or hack someone has made somewhere that fixes the transitions? Maybe a setting I've overlooked that would fix it? Any help is appreciated. I'm playing Pokemon Black 2 on the Retroarch Desmume core, and whenever the game does a zoom transition such as when entering a building, the screen temporarily glitches out, displaying 2 squished corrupted copies of the top screen. Up+B+select is the only way I know how to do it. The Desmume devs seem aggressively disinterested in compatibility with the DS Pokemon games, so it doesn't seem like something that will be fixed with the emulator anytime soon. It's also lacking in some options and features that make the game a lot easier on my eyes, such as AA. The Melon core simply refuses to load the game at all, and the Desmume 2015 core fixes the green glitchy image but briefly displays a zoomed-in, skewed image of the newly loaded area before going back to normal. I've toggled about every graphical option I could find in both Desmume and Retroarch's settings, including switching between D3D/OpenGL/Vulkan, and nothing else seems to affect it besides resolution. While playing the 2nd screen (emulating the touchscreen feature) which is used to show pokemon attacks, options, etc is not displaying the options such as bag, pokedex & all. This only happens when rendering at higher than native resolution. Hi, my Medicine pocket in Pokemon Heart Gold is bugged and can't be used at all, anything i can do to fix it The only item showing in the print is the 2nd item of the 1st bag tab, if i select the empty spaces i can read the description of the item but can't use it. I have just begun playing Pokemon Black using DeSmuME. I'm playing Pokemon Black 2 on the Retroarch Desmume core, and whenever the game does a zoom transition such as when entering a building, the screen temporarily glitches out, displaying 2 squished corrupted copies of the top screen. 5) Go to the current stats for the pokemon (in the summary) 6) Enjoy.
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If mods want to delete this thread that's fine, I figured I may as well leave it up for future google-ers like me running into the same issue.Īpologies if this is the wrong place to ask for help with this, it seemed like the most fitting forum since it's an emulation issue. 2) Hold start+select, move through all the pages of the summary. EDIT: I don't know how this slipped by in my testing, maybe I didn't restart the core properly, but after messing around some more it seems that enabling OpenGL Rasterizer in the core settings fixes the issue now, at least for me.